top of page

The project has three main goals: 

 

  1. Personal development, as a method of empowering young people and urban needs analysis, requires social entrepreneurial actions to satisfy the identity of the grassroots local community. 

  2. Storytelling, as a tool to construct business ideas, establish clear/sharp logos of social enterprises and related initiatives/products, and enhance internal cohesion by establishing a defined company logo.

  3. ICT is a key area of ​​expertise in the image of social entrepreneurs and direct entrepreneur participation. 

 

The steps of the project cycle will be:

 

  • Share and coordinate research on existing good practices, which will be reported in the latest report and filtered into education A test kit for the final target population. 

  • Testing and reporting: youth mixed sports participated by representatives of the ultimate target group (NEET aged 18-30) will test each kit (1 BMYP per kit) and develop relevant learning among participants Results. 

  • Processing: evaluate test results to generate a comprehensive format combined with the learning areas introduced in the toolkit. 

 

You may be inspired to support our ambitions, please feel free to contact us.

Canva - Woman in White T-shirt Holding S
ERAMUS+ - logo.jpg

Raibais kaķis

E-mail: raibaisk@gmail.com

This project has been funded with support from the European Commission.
 

The European Commission support for the production of this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

  • Facebook

© 2022 by EntrepRURAL

bottom of page